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BUDDYWORKS Avatar Scene - Overview

About the Scene

The scene's hierarchy.

The scene structure is rather simple. The object “_System” contains all scene elements and assets.

  • Floorplane: A simple plane your work stands on, looks like a 3D Print plate.
  • Directional Light: A neutral light suitable for good color reproduction in ideal conditions.
  • Main Camera: A orthographic camera, as seen as in the game view. Used to check symetry.
  • AudioLinkAvatar: When enabled, will start a YouTube Video as audio. If your materials use AudioLink, they will react to that.
  • LTCGI Tester: A tester for LTCGI effects. Note that this only works for materials that support it.

Scene- and Gameview.